Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 174 days ago
10 / 4 / 7
K / D / A
44.7%
Kill participation
1,065.9
Damage / min
13,164g
560.6 gold / min
42
7 placed · 7 cleared
227
9.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaskeladd#mks
Yone · Top
6 / 6 / 5
28.9% KP
18,750
17.9% share
12,171g
221 CS · 9.4/m
STEPZ#asd
Jarvan IV · Jungle
10 / 4 / 7
44.7% KP
25,030
23.9% share
13,164g
227 CS · 9.7/m
vagabundeco#DKR
Katarina · Mid
11 / 5 / 5
42.1% KP
24,228
23.2% share
11,155g
148 CS · 6.3/m
Wally#0206
Jhin · ADC
6 / 2 / 10
42.1% KP
14,777
14.1% share
12,430g
189 CS · 8/m
Benvi#LOL
Karma · Support
5 / 1 / 18
60.5% KP
21,766
20.8% share
8,565g
16 CS · 0.7/m
Red side
DefeatDANAFALL#3884
Irelia · Top
5 / 8 / 3
47.1% KP
16,435
28.9% share
10,021g
175 CS · 7.5/m
lambanssa#amoeb
Zac · Jungle
5 / 4 / 6
64.7% KP
9,592
16.9% share
10,161g
145 CS · 6.2/m
Jogo dms de jinx#br1
Zed · Mid
6 / 11 / 3
52.9% KP
15,932
28.1% share
11,075g
151 CS · 6.4/m
JOGADOR SECRETO#66533
Aurelion Sol · ADC
1 / 7 / 7
47.1% KP
8,441
14.9% share
8,248g
155 CS · 6.6/m
Kleya Marki#Its
Neeko · Support
0 / 8 / 3
17.6% KP
6,392
11.3% share
5,246g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
