Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 171 days ago
23 / 5 / 11
K / D / A
77.3%
Kill participation
1,923
Damage / min
25,688g
718.9 gold / min
45
8 placed · 6 cleared
308
8.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcareca gigante#atrox
Aatrox · Top
4 / 11 / 5
20.5% KP
30,748
18.1% share
12,957g
240 CS · 6.7/m
STEPZ#asd
Qiyana · Jungle
23 / 5 / 11
77.3% KP
68,715
40.4% share
25,688g
308 CS · 8.6/m
Kayletárgica#BR1
LeBlanc · Mid
10 / 7 / 7
38.6% KP
35,027
20.6% share
15,083g
291 CS · 8.1/m
Pumpis#2046
Briar · ADC
6 / 10 / 14
45.5% KP
24,995
14.7% share
14,500g
234 CS · 6.5/m
cidade baixa poa#cucko
Nami · Support
1 / 6 / 18
43.2% KP
10,545
6.2% share
9,460g
30 CS · 0.8/m
Red side
VictoryAsianGirl Lover#Sett
Sett · Top
3 / 7 / 9
30.8% KP
30,837
17.4% share
12,940g
222 CS · 6.2/m
caiozera#케인 사신
Kayn · Jungle
8 / 12 / 10
46.2% KP
37,931
21.4% share
16,933g
247 CS · 6.9/m
neon#rip
Yone · Mid
9 / 8 / 9
46.2% KP
36,796
20.8% share
17,702g
300 CS · 8.4/m
Cólica Lover#Love
Smolder · ADC
18 / 9 / 8
66.7% KP
59,504
33.6% share
23,891g
284 CS · 7.9/m
LekkoLekko#br1
Thresh · Support
1 / 8 / 15
41% KP
12,204
6.9% share
10,128g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
