Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 170 days ago
17 / 8 / 9
K / D / A
63.4%
Kill participation
1,462.9
Damage / min
16,585g
563.8 gold / min
37
12 placed · 3 cleared
218
7.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKing for a Day#L2013
Rumble · Top
3 / 11 / 7
38.5% KP
30,055
26.1% share
8,929g
169 CS · 5.7/m
Shacoddr2#8921
Shaco · Jungle
7 / 5 / 7
53.8% KP
19,768
17.2% share
12,341g
199 CS · 6.8/m
Luthero#drunk
Qiyana · Mid
11 / 9 / 3
53.8% KP
28,542
24.8% share
11,484g
165 CS · 5.6/m
Kiariga Slayer#2002
Smolder · ADC
5 / 8 / 2
26.9% KP
26,806
23.3% share
11,411g
247 CS · 8.4/m
manu#oba
Nami · Support
0 / 8 / 15
57.7% KP
9,797
8.5% share
7,501g
23 CS · 0.8/m
Red side
Victoryespresso#sion
Sion · Top
16 / 7 / 8
58.5% KP
44,666
34% share
17,349g
190 CS · 6.5/m
STEPZ#asd
Naafiri · Jungle
17 / 8 / 9
63.4% KP
43,034
32.8% share
16,585g
218 CS · 7.4/m
Mates#Aksh
Malphite · Mid
4 / 4 / 11
36.6% KP
24,969
19% share
13,497g
247 CS · 8.4/m
Viciado em Almas#VEA
Senna · ADC
3 / 4 / 11
34.1% KP
14,850
11.3% share
14,317g
228 CS · 7.8/m
SilentPurr#nen
Lulu · Support
1 / 3 / 17
43.9% KP
3,839
2.9% share
8,077g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
