Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 170 days ago
16 / 8 / 5
K / D / A
51.2%
Kill participation
1,120.3
Damage / min
17,524g
530.5 gold / min
36
7 placed · 3 cleared
274
8.3 CS / min
Objective control
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatء ء#ร ร
Teemo · Top
6 / 8 / 7
41.9% KP
38,003
24.5% share
11,683g
186 CS · 5.6/m
ordinary love#wae
Lee Sin · Jungle
11 / 7 / 9
64.5% KP
32,036
20.7% share
16,100g
225 CS · 6.8/m
deadpoolz#888
Sylas · Mid
6 / 10 / 7
41.9% KP
29,503
19.1% share
11,958g
193 CS · 5.8/m
Gunter X Gunter#Alone
Lucian · ADC
7 / 9 / 12
61.3% KP
46,340
29.9% share
15,494g
237 CS · 7.2/m
Dale Cooper#café
Braum · Support
1 / 7 / 20
67.7% KP
8,948
5.8% share
9,426g
18 CS · 0.5/m
Red side
VictorySagittarius#Luuh
Sion · Top
4 / 7 / 16
48.8% KP
28,676
19% share
12,324g
178 CS · 5.4/m
STEPZ#asd
Kai'Sa · Jungle
16 / 8 / 5
51.2% KP
37,008
24.5% share
17,524g
274 CS · 8.3/m
Sr dos mistérios#tolo
Kennen · Mid
12 / 4 / 11
56.1% KP
45,582
30.2% share
18,372g
281 CS · 8.5/m
그냥 솔#CMO
Aurelion Sol · ADC
7 / 6 / 12
46.3% KP
27,961
18.5% share
14,100g
211 CS · 6.4/m
Zatann Zatara#br1
Nami · Support
2 / 7 / 27
70.7% KP
11,577
7.7% share
10,276g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
