Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 169 days ago
15 / 6 / 15
K / D / A
78.9%
Kill participation
1,224.7
Damage / min
16,454g
551.8 gold / min
36
12 placed · 2 cleared
235
7.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmurf Suyone#BR1
Urgot · Top
12 / 2 / 7
55.9% KP
36,961
28.8% share
15,119g
212 CS · 7.1/m
santzy#0611
Rengar · Jungle
9 / 11 / 9
52.9% KP
24,295
18.9% share
13,134g
183 CS · 6.1/m
unkn0wn#xdd
Viktor · Mid
10 / 10 / 5
44.1% KP
32,501
25.3% share
12,196g
197 CS · 6.6/m
minisegundos#BRL
Smolder · ADC
1 / 10 / 10
32.4% KP
28,974
22.6% share
10,063g
186 CS · 6.2/m
Lucas Bell#BR1
Milio · Support
2 / 5 / 24
76.5% KP
5,574
4.3% share
9,246g
14 CS · 0.5/m
Red side
VictoryDREAMER#BNB
Akali · Top
5 / 8 / 2
18.4% KP
13,953
11.4% share
10,897g
180 CS · 6/m
STEPZ#asd
Jarvan IV · Jungle
15 / 6 / 15
78.9% KP
36,515
30% share
16,454g
235 CS · 7.9/m
Di rassa#001
Orianna · Mid
2 / 7 / 16
47.4% KP
18,083
14.8% share
10,490g
197 CS · 6.6/m
AlekRei#Alek
Ezreal · ADC
11 / 6 / 9
52.6% KP
40,880
33.5% share
16,170g
251 CS · 8.4/m
SunRiise#Leona
Zilean · Support
5 / 7 / 21
68.4% KP
12,442
10.2% share
10,209g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
