Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 167 days ago
18 / 2 / 12
K / D / A
85.7%
Kill participation
2,002.6
Damage / min
14,503g
706.3 gold / min
28
6 placed · 4 cleared
204
9.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ#xique
Urgot · Top
5 / 3 / 5
28.6% KP
13,250
13.1% share
9,871g
162 CS · 7.9/m
STEPZ#asd
Jarvan IV · Jungle
18 / 2 / 12
85.7% KP
41,120
40.6% share
14,503g
204 CS · 9.9/m
Frida Kahlo#br1
Anivia · Mid
9 / 2 / 4
37.1% KP
21,139
20.9% share
10,486g
142 CS · 6.9/m
Jxctvn#BR2
Senna · ADC
3 / 2 / 12
42.9% KP
17,829
17.6% share
10,374g
153 CS · 7.5/m
Break It Off#Pink
Janna · Support
0 / 5 / 21
60% KP
7,975
7.9% share
6,765g
18 CS · 0.9/m
Red side
DefeatMafenda#1994
Gangplank · Top
4 / 4 / 1
35.7% KP
14,873
23.2% share
8,395g
141 CS · 6.9/m
chimichurri#0208
Aatrox · Jungle
2 / 9 / 2
28.6% KP
8,880
13.8% share
7,283g
100 CS · 4.9/m
Termina logo pfv#SDDS
Aurora · Mid
2 / 8 / 2
28.6% KP
12,856
20% share
6,975g
126 CS · 6.1/m
Principle#BR2
Aphelios · ADC
3 / 7 / 3
42.9% KP
16,852
26.2% share
8,755g
139 CS · 6.8/m
Luck#BR0
Bard · Support
3 / 7 / 5
57.1% KP
10,757
16.8% share
6,537g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
