Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 167 days ago
20 / 2 / 9
K / D / A
74.4%
Kill participation
1,873
Damage / min
15,158g
657.1 gold / min
38
10 placed · 4 cleared
190
8.2 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryブルーニン#brux
Gragas · Top
3 / 2 / 2
12.8% KP
16,837
16.4% share
9,816g
192 CS · 8.3/m
STEPZ#asd
Aatrox · Jungle
20 / 2 / 9
74.4% KP
43,203
42% share
15,158g
190 CS · 8.2/m
zep ta bravo#BR1
Lissandra · Mid
7 / 8 / 6
33.3% KP
16,751
16.3% share
10,507g
168 CS · 7.3/m
zmitu#BR10
Ashe · ADC
6 / 5 / 13
48.7% KP
14,236
13.8% share
10,828g
134 CS · 5.8/m
maniçoba enjoyer#091
Seraphine · Support
3 / 3 / 24
69.2% KP
11,852
11.5% share
8,750g
28 CS · 1.2/m
Red side
Defeataminoacidos#Magas
Renekton · Top
1 / 5 / 1
10% KP
8,716
9.5% share
7,979g
165 CS · 7.2/m
anonymous yi#wuju
Gwen · Jungle
4 / 9 / 4
40% KP
17,521
19.1% share
9,472g
124 CS · 5.4/m
RED DOOM#COELH
Orianna · Mid
6 / 6 / 1
35% KP
22,587
24.7% share
11,771g
222 CS · 9.6/m
Papi#CUCKO
Karthus · ADC
9 / 13 / 5
70% KP
38,982
42.6% share
13,472g
184 CS · 8/m
nemonemo#ropi
Milio · Support
0 / 6 / 12
60% KP
3,776
4.1% share
6,901g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
