Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 166 days ago
9 / 7 / 7
K / D / A
53.3%
Kill participation
1,022.7
Damage / min
11,674g
493.3 gold / min
34
9 placed · 1 cleared
158
6.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatyRafex#irelK
Irelia · Top
6 / 7 / 2
26.7% KP
16,737
17.9% share
10,269g
180 CS · 7.6/m
STEPZ#asd
Aatrox · Jungle
9 / 7 / 7
53.3% KP
24,203
25.9% share
11,674g
158 CS · 6.7/m
snipez progresso#goat
Yasuo · Mid
7 / 12 / 3
33.3% KP
23,298
24.9% share
10,328g
173 CS · 7.3/m
raven#BR10
Kai'Sa · ADC
8 / 5 / 5
43.3% KP
21,878
23.4% share
13,169g
210 CS · 8.9/m
Timbó#157
Alistar · Support
0 / 7 / 13
43.3% KP
7,285
7.8% share
6,381g
23 CS · 1/m
Red side
VictoryDOGA AK TROVÃO#SHOW
Darius · Top
11 / 5 / 2
34.2% KP
29,037
29.4% share
14,231g
232 CS · 9.8/m
Oikawa Tooru#LEV
Ambessa · Jungle
8 / 2 / 11
50% KP
24,593
24.9% share
12,298g
209 CS · 8.8/m
Kimchi Warrior#0325
Sylas · Mid
14 / 9 / 8
57.9% KP
24,801
25.1% share
12,287g
153 CS · 6.5/m
reachx#암살자
Caitlyn · ADC
5 / 7 / 9
36.8% KP
14,299
14.5% share
10,232g
171 CS · 7.2/m
Fuuka Yamagishi#PE3R
Nami · Support
0 / 7 / 21
55.3% KP
6,044
6.1% share
7,440g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
