Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 164 days ago
11 / 7 / 11
K / D / A
52.4%
Kill participation
1,086.1
Damage / min
15,619g
497.7 gold / min
46
21 placed · 4 cleared
246
7.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Olaf · Top
24 / 5 / 6
71.4% KP
61,669
45.9% share
20,258g
258 CS · 8.2/m
STEPZ#asd
Lee Sin · Jungle
11 / 7 / 11
52.4% KP
34,087
25.3% share
15,619g
246 CS · 7.8/m
DRAVEN ESTUDADOR#2AXES
Swain · Mid
5 / 7 / 12
40.5% KP
17,407
12.9% share
11,541g
207 CS · 6.6/m
rupture3#KR11
Yunara · ADC
2 / 13 / 11
31% KP
13,799
10.3% share
12,226g
190 CS · 6.1/m
otaldokyoto#2901
Soraka · Support
0 / 8 / 26
61.9% KP
7,519
5.6% share
9,687g
24 CS · 0.8/m
Red side
VictoryImenso#Ajuda
K'Sante · Top
1 / 10 / 14
37.5% KP
23,792
14.4% share
10,505g
170 CS · 5.4/m
Kramer#Lucas
Ambessa · Jungle
16 / 7 / 11
67.5% KP
40,599
24.5% share
17,501g
230 CS · 7.3/m
Arkanoidn#K2Est
Yasuo · Mid
10 / 11 / 9
47.5% KP
32,507
19.6% share
12,353g
185 CS · 5.9/m
Lightning Akashi#ADC
Varus · ADC
11 / 8 / 11
55% KP
42,048
25.4% share
17,262g
212 CS · 6.8/m
RMD Vitu12#Mimo
Malphite · Support
2 / 7 / 24
65% KP
26,847
16.2% share
11,368g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
