Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Solo/Duo · 164 days ago
13 / 6 / 9
K / D / A
68.8%
Kill participation
1,256
Damage / min
15,110g
540.9 gold / min
40
10 placed · 4 cleared
186
6.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryColocaQlqCoisa#2610
Darius · Top
9 / 5 / 2
34.4% KP
21,795
20.6% share
13,466g
219 CS · 7.8/m
STEPZ#asd
Rek'Sai · Jungle
13 / 6 / 9
68.8% KP
35,084
33.1% share
15,110g
186 CS · 6.7/m
痛みと苦しみ#bruno
Xin Zhao · Mid
6 / 7 / 3
28.1% KP
18,399
17.4% share
12,687g
227 CS · 8.1/m
JELI XERATH#br11
Viktor · ADC
2 / 7 / 13
46.9% KP
25,815
24.4% share
11,104g
200 CS · 7.2/m
Null#kass
Milio · Support
2 / 6 / 19
65.6% KP
4,829
4.6% share
8,700g
20 CS · 0.7/m
Red side
Defeat鄧小平#总设计师
Singed · Top
0 / 6 / 12
38.7% KP
21,580
17.9% share
9,083g
194 CS · 6.9/m
OVATSUG 忍耐#HERO
Wukong · Jungle
17 / 7 / 6
74.2% KP
39,356
32.6% share
16,074g
171 CS · 6.1/m
uzyG#br1
Galio · Mid
8 / 6 / 8
51.6% KP
28,346
23.5% share
11,473g
219 CS · 7.8/m
totavio13#br1
Jinx · ADC
6 / 7 / 10
51.6% KP
23,490
19.4% share
11,780g
166 CS · 5.9/m
sahíra#miau
Lulu · Support
0 / 6 / 13
41.9% KP
8,002
6.6% share
6,924g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
