Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 163 days ago
17 / 1 / 4
K / D / A
58.3%
Kill participation
1,379.5
Damage / min
12,887g
627.1 gold / min
26
7 placed · 2 cleared
187
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNêmesis#BR69
Yasuo · Top
2 / 5 / 3
31.3% KP
15,362
24.4% share
7,660g
173 CS · 8.4/m
molusco lula#bob
Lee Sin · Jungle
7 / 8 / 1
50% KP
12,935
20.5% share
9,118g
116 CS · 5.6/m
Sr dos mistérios#tolo
Kennen · Mid
5 / 7 / 1
37.5% KP
16,300
25.9% share
8,560g
142 CS · 6.9/m
Muri#live1
Vladimir · ADC
1 / 6 / 2
18.8% KP
11,257
17.9% share
6,320g
122 CS · 5.9/m
obcecadinha#kauan
Seraphine · Support
1 / 10 / 5
37.5% KP
7,119
11.3% share
5,431g
29 CS · 1.4/m
Red side
Victorymisc final boss#aura
Malphite · Top
2 / 3 / 3
13.9% KP
6,337
7.6% share
7,495g
146 CS · 7.1/m
STEPZ#asd
Aatrox · Jungle
17 / 1 / 4
58.3% KP
28,349
34.1% share
12,887g
187 CS · 9.1/m
kirito#cams
Qiyana · Mid
5 / 5 / 5
27.8% KP
14,326
17.2% share
10,139g
188 CS · 9.1/m
TeCo#SOA
Kog'Maw · ADC
6 / 4 / 5
30.6% KP
17,817
21.4% share
10,334g
178 CS · 8.7/m
jiu ji tae#ihtbp
Skarner · Support
6 / 3 / 13
52.8% KP
16,346
19.7% share
8,151g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
