Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 162 days ago
4 / 10 / 7
K / D / A
50%
Kill participation
804.2
Damage / min
10,307g
372.3 gold / min
44
11 placed · 6 cleared
177
6.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSagittarius#Luuh
Malphite · Top
1 / 4 / 5
27.3% KP
11,839
10.2% share
8,778g
187 CS · 6.8/m
STEPZ#asd
Vayne · Jungle
4 / 10 / 7
50% KP
22,264
19.1% share
10,307g
177 CS · 6.4/m
Dioge#2002
Ezreal · Mid
12 / 6 / 7
86.4% KP
43,073
37% share
18,115g
258 CS · 9.3/m
JhiN 凌#0001
Smolder · ADC
4 / 10 / 5
40.9% KP
18,036
15.5% share
10,338g
163 CS · 5.9/m
alto e pauzudo#20cm
Ashe · Support
1 / 11 / 11
54.5% KP
21,172
18.2% share
7,763g
51 CS · 1.8/m
Red side
VictoryLimewire#br1
Ornn · Top
3 / 3 / 10
31.7% KP
16,128
14.2% share
10,557g
209 CS · 7.5/m
gurincriveI#br1
Lee Sin · Jungle
29 / 3 / 7
87.8% KP
46,541
40.8% share
19,122g
204 CS · 7.4/m
Agnus Dei#jss
Veigar · Mid
3 / 6 / 9
29.3% KP
21,468
18.8% share
11,231g
241 CS · 8.7/m
RazorK#Mid
Caitlyn · ADC
6 / 7 / 11
41.5% KP
24,146
21.2% share
12,658g
218 CS · 7.9/m
Só salvo o GmK#Cura
Milio · Support
0 / 3 / 29
70.7% KP
5,671
5% share
9,445g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
