Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Solo/Duo · 161 days ago
16 / 9 / 10
K / D / A
66.7%
Kill participation
1,125.4
Damage / min
16,852g
581.8 gold / min
21
7 placed · 1 cleared
181
6.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEu como Açai#BR3
Aatrox · Top
4 / 4 / 4
22.9% KP
19,743
16.2% share
11,843g
212 CS · 7.3/m
darkencry#rank1
Kindred · Jungle
14 / 8 / 6
57.1% KP
33,741
27.7% share
14,900g
157 CS · 5.4/m
Mayara Magica#Neru
Mel · Mid
10 / 7 / 8
51.4% KP
22,104
18.1% share
13,289g
222 CS · 7.7/m
Silos#Lindo
Sivir · ADC
6 / 9 / 16
62.9% KP
33,302
27.3% share
15,265g
256 CS · 8.8/m
saymei#br1
Karma · Support
1 / 11 / 27
80% KP
12,899
10.6% share
9,753g
35 CS · 1.2/m
Red side
Victorymani padme hum#br1
Urgot · Top
3 / 5 / 9
30.8% KP
15,261
12.8% share
11,242g
205 CS · 7.1/m
STEPZ#asd
Rek'Sai · Jungle
16 / 9 / 10
66.7% KP
32,598
27.4% share
16,852g
181 CS · 6.2/m
FALA DAI CHEFE#CHEFE
Ahri · Mid
2 / 6 / 22
61.5% KP
24,475
20.6% share
11,234g
202 CS · 7/m
depressive adc#BR1
Ashe · ADC
16 / 9 / 11
69.2% KP
31,199
26.2% share
15,791g
186 CS · 6.4/m
Yarvin#BR1
Senna · Support
2 / 6 / 26
71.8% KP
15,512
13% share
10,741g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
