Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Defeat
Ranked Solo/Duo · 161 days ago
21 / 8 / 15
K / D / A
67.9%
Kill participation
1,526.5
Damage / min
19,114g
570.3 gold / min
29
4 placed · 7 cleared
225
6.7 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatduguitos#br1
Pantheon · Top
12 / 3 / 12
45.3% KP
30,695
19.8% share
17,207g
285 CS · 8.5/m
STEPZ#asd
Rek'Sai · Jungle
21 / 8 / 15
67.9% KP
51,164
33% share
19,114g
225 CS · 6.7/m
christmas#369
Fizz · Mid
10 / 6 / 12
41.5% KP
25,648
16.6% share
14,394g
223 CS · 6.7/m
Zaladar#001
Yunara · ADC
10 / 11 / 11
39.6% KP
34,824
22.5% share
17,889g
243 CS · 7.3/m
Twink Advogado#OAB
Lulu · Support
0 / 8 / 27
50.9% KP
12,497
8.1% share
10,469g
28 CS · 0.8/m
Red side
VictoryALOPRASPRIMEMODE#GOAT
Olaf · Top
6 / 12 / 10
44.4% KP
32,384
23.8% share
14,006g
241 CS · 7.2/m
Cut Stack#1234
Graves · Jungle
11 / 12 / 12
63.9% KP
33,484
24.6% share
18,003g
208 CS · 6.2/m
neon#rip
Yasuo · Mid
2 / 11 / 8
27.8% KP
18,703
13.7% share
13,007g
281 CS · 8.4/m
Kage Bunshin#kr01
Caitlyn · ADC
15 / 10 / 4
52.8% KP
33,515
24.6% share
18,243g
220 CS · 6.6/m
gracefully#oxla
Bard · Support
2 / 8 / 21
63.9% KP
18,071
13.3% share
10,743g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
