Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 156 days ago
16 / 4 / 19
K / D / A
57.4%
Kill participation
1,390.9
Damage / min
13,664g
493.6 gold / min
105
46 placed · 15 cleared
55
2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Kog'Maw · Top
9 / 17 / 1
35.7% KP
40,675
33.4% share
13,019g
182 CS · 6.6/m
robertinho#1337
Rengar · Jungle
3 / 11 / 10
46.4% KP
17,361
14.3% share
10,540g
146 CS · 5.3/m
上帝是我的力量#JESUS
Ekko · Mid
9 / 10 / 4
46.4% KP
22,555
18.5% share
11,681g
160 CS · 5.8/m
Hynashi#BR1
Smolder · ADC
4 / 11 / 8
42.9% KP
28,201
23.2% share
12,335g
231 CS · 8.3/m
Psycho Killer#04I29
Anivia · Support
3 / 12 / 11
50% KP
12,973
10.7% share
8,619g
52 CS · 1.9/m
Red side
Victorypfr n da ban#BR1
Vladimir · Top
4 / 8 / 11
24.6% KP
16,278
10.7% share
11,188g
191 CS · 6.9/m
Belizário#BR0
Rek'Sai · Jungle
10 / 6 / 15
41% KP
22,344
14.7% share
13,887g
179 CS · 6.5/m
Sir Valera 77#TIMAO
Yone · Mid
12 / 5 / 8
32.8% KP
38,030
25.1% share
15,718g
243 CS · 8.8/m
rashomon#eien
Corki · ADC
19 / 5 / 9
45.9% KP
36,484
24.1% share
19,753g
254 CS · 9.2/m
STEPZ#asd
Jarvan IV · Support
16 / 4 / 19
57.4% KP
38,506
25.4% share
13,664g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
