Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 156 days ago
12 / 6 / 8
K / D / A
60.6%
Kill participation
745.2
Damage / min
13,800g
492.6 gold / min
34
8 placed · 5 cleared
232
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJÉ BADURA#KCTA
Shen · Top
6 / 6 / 9
45.5% KP
9,311
11.6% share
10,954g
190 CS · 6.8/m
STEPZ#asd
Jarvan IV · Jungle
12 / 6 / 8
60.6% KP
20,877
26% share
13,800g
232 CS · 8.3/m
Pederique#br1
Xerath · Mid
2 / 6 / 10
36.4% KP
13,836
17.3% share
8,658g
159 CS · 5.7/m
haute horlogerie#rich
Senna · ADC
6 / 9 / 12
54.5% KP
17,068
21.3% share
11,481g
167 CS · 6/m
Flxrzinha#br1
Tahm Kench · Support
7 / 9 / 9
48.5% KP
19,088
23.8% share
9,588g
39 CS · 1.4/m
Red side
VictoryMONTAGEM XONADA#Funk
Jayce · Top
12 / 5 / 10
61.1% KP
35,814
27% share
16,709g
257 CS · 9.2/m
Buenow#mama
Graves · Jungle
9 / 5 / 9
50% KP
25,121
18.9% share
14,466g
197 CS · 7/m
paraquetolar#vaso
Annie · Mid
2 / 10 / 8
27.8% KP
19,503
14.7% share
10,244g
183 CS · 6.5/m
listenrussnchill#Uzi
Kai'Sa · ADC
7 / 7 / 7
38.9% KP
21,520
16.2% share
13,834g
222 CS · 7.9/m
Tesseroli2#br1
Brand · Support
6 / 6 / 18
66.7% KP
30,693
23.1% share
11,800g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
