Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 155 days ago
11 / 7 / 17
K / D / A
77.8%
Kill participation
1,241.3
Damage / min
17,405g
510.2 gold / min
38
7 placed · 4 cleared
226
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEV Devost#BR2
Vayne · Top
16 / 6 / 13
61.7% KP
43,780
26.6% share
16,194g
230 CS · 6.7/m
John Nok#OTP
Jarvan IV · Jungle
7 / 7 / 31
80.9% KP
21,047
12.8% share
14,170g
166 CS · 4.9/m
miss u everyday#1807
Twisted Fate · Mid
11 / 6 / 18
61.7% KP
40,788
24.8% share
19,983g
294 CS · 8.6/m
Kojima#ゲツヨウビ
Xayah · ADC
13 / 9 / 17
63.8% KP
50,188
30.5% share
20,410g
319 CS · 9.4/m
Linnas#BR1
Rakan · Support
0 / 8 / 28
59.6% KP
8,606
5.2% share
9,198g
37 CS · 1.1/m
Red side
DefeatKimchi Warrior#0325
Teemo · Top
8 / 10 / 8
44.4% KP
45,501
29.8% share
16,547g
285 CS · 8.4/m
STEPZ#asd
Nasus · Jungle
11 / 7 / 17
77.8% KP
42,348
27.8% share
17,405g
226 CS · 6.6/m
阿蒙7#77777
Zoe · Mid
12 / 8 / 10
61.1% KP
34,946
22.9% share
14,988g
225 CS · 6.6/m
DarkVentus#br1
Yasuo · ADC
5 / 8 / 16
58.3% KP
25,861
17% share
15,823g
237 CS · 6.9/m
xwats#huns
Alistar · Support
0 / 14 / 9
25% KP
3,808
2.5% share
7,960g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
