Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 146 days ago
11 / 8 / 7
K / D / A
75%
Kill participation
1,273
Damage / min
15,704g
566.9 gold / min
34
8 placed · 7 cleared
223
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoren#7909
Cassiopeia · Top
1 / 8 / 6
29.2% KP
22,624
18.3% share
9,853g
217 CS · 7.8/m
STEPZ#asd
Vayne · Jungle
11 / 8 / 7
75% KP
35,263
28.6% share
15,704g
223 CS · 8.1/m
Deus do Furdunço#god
Malzahar · Mid
5 / 8 / 9
58.3% KP
21,923
17.8% share
11,193g
210 CS · 7.6/m
y u#どºロºう
Sivir · ADC
7 / 11 / 5
50% KP
34,677
28.1% share
12,662g
176 CS · 6.4/m
Koga#000
Karma · Support
0 / 9 / 15
62.5% KP
8,966
7.3% share
7,485g
24 CS · 0.9/m
Red side
VictoryBlack Noir#Shen
Ornn · Top
3 / 3 / 10
29.5% KP
12,112
11% share
10,577g
189 CS · 6.8/m
Miragem#KR3
Ambessa · Jungle
10 / 6 / 15
56.8% KP
24,697
22.4% share
13,025g
152 CS · 5.5/m
Quirrel#8624
Vladimir · Mid
7 / 4 / 14
47.7% KP
20,908
18.9% share
11,225g
182 CS · 6.6/m
lynkez#12345
Tryndamere · ADC
21 / 4 / 12
75% KP
40,313
36.5% share
22,171g
251 CS · 9.1/m
mob#2208
Seraphine · Support
3 / 7 / 31
77.3% KP
12,363
11.2% share
10,134g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
