Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 145 days ago
8 / 7 / 12
K / D / A
45.5%
Kill participation
987.9
Damage / min
13,539g
452.8 gold / min
39
10 placed · 2 cleared
188
6.3 CS / min
Objective control
1
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaulz#adc
Vayne · Top
15 / 7 / 9
54.5% KP
40,981
30.4% share
15,744g
186 CS · 6.2/m
STEPZ#asd
Nasus · Jungle
8 / 7 / 12
45.5% KP
29,539
21.9% share
13,539g
188 CS · 6.3/m
sab1no o MAG0#1ag
Twisted Fate · Mid
6 / 4 / 18
54.5% KP
28,337
21% share
14,392g
226 CS · 7.6/m
KOALA#VASCO
Kog'Maw · ADC
10 / 4 / 11
47.7% KP
25,045
18.6% share
14,885g
222 CS · 7.4/m
JURUBEBA#BR2
Zilean · Support
5 / 7 / 19
54.5% KP
10,937
8.1% share
10,347g
32 CS · 1.1/m
Red side
Defeatreizinho#sala7
Kai'Sa · Top
8 / 8 / 4
41.4% KP
28,191
21.2% share
15,647g
229 CS · 7.7/m
Traumerei#ΟωΟ
Jayce · Jungle
1 / 9 / 13
48.3% KP
26,373
19.8% share
13,077g
228 CS · 7.6/m
GuinzZ#grizo
Akali · Mid
11 / 7 / 2
44.8% KP
36,996
27.8% share
12,780g
212 CS · 7.1/m
EasyMonelSniper#12321
Zeri · ADC
9 / 9 / 4
44.8% KP
31,229
23.4% share
16,423g
238 CS · 8/m
i came back#22222
Bard · Support
0 / 11 / 13
44.8% KP
10,486
7.9% share
8,235g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
