Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 138 days ago
4 / 6 / 3
K / D / A
23.3%
Kill participation
483.4
Damage / min
9,230g
379.8 gold / min
29
8 placed · 1 cleared
173
7.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRoys Royce#br1
Aatrox · Top
7 / 5 / 11
38.3% KP
26,992
23.7% share
12,070g
213 CS · 8.8/m
Glacial Lata#350ML
Nidalee · Jungle
11 / 3 / 14
53.2% KP
22,667
19.9% share
13,277g
165 CS · 6.8/m
roberth gabriel#sla
Twitch · Mid
19 / 4 / 5
51.1% KP
29,954
26.3% share
13,613g
166 CS · 6.8/m
Pewtz#Pewtz
Ashe · ADC
7 / 10 / 18
53.2% KP
23,613
20.7% share
12,052g
142 CS · 5.8/m
lyu#lux
Seraphine · Support
3 / 8 / 23
55.3% KP
10,581
9.3% share
8,566g
26 CS · 1.1/m
Red side
DefeatRei Do Retorno#AURA
Garen · Top
0 / 10 / 1
3.3% KP
7,329
7.6% share
9,131g
204 CS · 8.4/m
STEPZ#asd
Nasus · Jungle
4 / 6 / 3
23.3% KP
11,747
12.2% share
9,230g
173 CS · 7.1/m
yuuta rebuilt#001
Katarina · Mid
11 / 10 / 3
46.7% KP
23,453
24.3% share
11,525g
163 CS · 6.7/m
Lunar#lov u
Kog'Maw · ADC
13 / 10 / 9
73.3% KP
44,469
46.1% share
15,014g
168 CS · 6.9/m
konseki#knsk
Camille · Support
2 / 11 / 12
46.7% KP
9,500
9.8% share
7,638g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
