Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 131 days ago
21 / 8 / 10
K / D / A
77.5%
Kill participation
1,477.7
Damage / min
20,978g
582.2 gold / min
48
11 placed · 4 cleared
250
6.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatO Cleitin Apenas#BR2
Sion · Top
2 / 7 / 10
30% KP
21,713
12.7% share
14,114g
248 CS · 6.9/m
STEPZ#asd
Naafiri · Jungle
21 / 8 / 10
77.5% KP
53,246
31.3% share
20,978g
250 CS · 6.9/m
Klauszembergg#Klaus
Hwei · Mid
1 / 10 / 11
30% KP
32,027
18.8% share
11,942g
250 CS · 6.9/m
say wallahi bro#difft
Ezreal · ADC
12 / 7 / 11
57.5% KP
44,677
26.2% share
19,886g
275 CS · 7.6/m
Loop#BR1
Bard · Support
4 / 10 / 24
70% KP
18,676
11% share
12,021g
25 CS · 0.7/m
Red side
VictoryNEADZ#898
Garen · Top
9 / 6 / 3
28.6% KP
33,031
19.9% share
20,449g
380 CS · 10.5/m
Methal#KING
Graves · Jungle
12 / 10 / 8
47.6% KP
37,383
22.5% share
18,298g
253 CS · 7/m
Klein Moretti 小丑#Ryuu
Ryze · Mid
12 / 4 / 11
54.8% KP
58,425
35.2% share
18,885g
360 CS · 10/m
Lançoni#GOAT
Smolder · ADC
8 / 11 / 8
38.1% KP
28,502
17.2% share
16,058g
227 CS · 6.3/m
Celso Portiolli#FLU
Morgana · Support
1 / 9 / 19
47.6% KP
8,769
5.3% share
10,466g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
