Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 130 days ago
8 / 3 / 15
K / D / A
79.3%
Kill participation
1,160.8
Damage / min
21,200g
558.1 gold / min
48
7 placed · 5 cleared
380
10 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOwN Tresh#Tresh
Jayce · Top
10 / 6 / 5
34.9% KP
37,579
22.4% share
15,606g
261 CS · 6.9/m
vitra#mari
Xin Zhao · Jungle
11 / 2 / 11
51.2% KP
32,792
19.6% share
17,464g
283 CS · 7.5/m
Whoanma#WHO
Ekko · Mid
15 / 8 / 8
53.5% KP
54,266
32.4% share
17,223g
249 CS · 6.6/m
Papuqkel#Chl
Hwei · ADC
6 / 5 / 12
41.9% KP
31,129
18.6% share
16,514g
319 CS · 8.4/m
Beneneco#0000
Nami · Support
1 / 8 / 22
53.5% KP
11,711
7% share
10,975g
32 CS · 0.8/m
Red side
DefeatTwTv Leo Chem#BR1
Yorick · Top
4 / 7 / 7
37.9% KP
26,487
15.4% share
13,951g
260 CS · 6.8/m
STEPZ#asd
Jarvan IV · Jungle
8 / 3 / 15
79.3% KP
44,091
25.6% share
21,200g
380 CS · 10/m
TictaczileanFAKE#157
Yasuo · Mid
3 / 13 / 3
20.7% KP
22,441
13.1% share
14,188g
288 CS · 7.6/m
J0A0zinho GAMER#br1
Aurelion Sol · ADC
10 / 8 / 5
51.7% KP
56,807
33% share
19,632g
316 CS · 8.3/m
pnaminho#qiya
Sylas · Support
4 / 13 / 8
41.4% KP
22,079
12.8% share
10,859g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
