Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 128 days ago
15 / 2 / 13
K / D / A
54.9%
Kill participation
1,425.1
Damage / min
17,579g
580.8 gold / min
47
14 placed · 4 cleared
259
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHIN RYUJIN#SFC
Yasuo · Top
6 / 9 / 7
38.2% KP
28,860
20.6% share
12,099g
238 CS · 7.9/m
CAPIXABA MAR0T0#br1
Lee Sin · Jungle
7 / 10 / 11
52.9% KP
26,024
18.6% share
12,163g
168 CS · 5.6/m
kim#kira
Hwei · Mid
6 / 6 / 10
47.1% KP
33,899
24.2% share
11,835g
218 CS · 7.2/m
IDESERVEIT#bipi
Cassiopeia · ADC
13 / 13 / 7
58.8% KP
39,594
28.3% share
15,443g
180 CS · 5.9/m
Brance#Branc
Alistar · Support
2 / 13 / 13
44.1% KP
11,735
8.4% share
8,094g
23 CS · 0.8/m
Red side
VictorySanguine Molotov#ELITE
Vladimir · Top
10 / 5 / 13
45.1% KP
33,074
23.3% share
12,432g
167 CS · 5.5/m
STEPZ#asd
Naafiri · Jungle
15 / 2 / 13
54.9% KP
43,133
30.4% share
17,579g
259 CS · 8.6/m
Drogba Didier#011
Talon · Mid
10 / 8 / 7
33.3% KP
21,781
15.3% share
14,545g
212 CS · 7/m
Lingrurys#br1
Jinx · ADC
13 / 11 / 15
54.9% KP
33,058
23.3% share
15,530g
214 CS · 7.1/m
Knight#0363
Thresh · Support
3 / 8 / 28
60.8% KP
10,919
7.7% share
10,001g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
