Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 128 days ago
4 / 7 / 7
K / D / A
45.8%
Kill participation
711.3
Damage / min
13,749g
471.7 gold / min
36
10 placed · 8 cleared
248
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZé neto Haridade#ppk
Gangplank · Top
9 / 8 / 1
41.7% KP
33,974
35.3% share
15,822g
212 CS · 7.3/m
STEPZ#asd
Wukong · Jungle
4 / 7 / 7
45.8% KP
20,733
21.5% share
13,749g
248 CS · 8.5/m
kevin fischer#peaks
Akshan · Mid
8 / 14 / 4
50% KP
23,493
24.4% share
12,533g
154 CS · 5.3/m
kie2#br1
Smolder · ADC
2 / 7 / 2
16.7% KP
11,941
12.4% share
9,942g
217 CS · 7.4/m
Feedaram o Ekko#ekko
Ekko · Support
1 / 9 / 3
16.7% KP
6,157
6.4% share
7,702g
55 CS · 1.9/m
Red side
VictoryKutcha#BR1
Shen · Top
5 / 5 / 7
26.7% KP
16,237
13.4% share
11,879g
185 CS · 6.3/m
sojourn#luv
Rengar · Jungle
20 / 5 / 8
62.2% KP
39,707
32.9% share
19,418g
254 CS · 8.7/m
CHARLIEKIRK1337#NICE
Vel'Koz · Mid
4 / 5 / 12
35.6% KP
25,762
21.3% share
11,494g
221 CS · 7.6/m
Loyalty1#br1
Ezreal · ADC
5 / 3 / 14
42.2% KP
22,034
18.2% share
13,586g
216 CS · 7.4/m
PARDO QUE PISA#CAFA
Katarina · Support
11 / 6 / 8
42.2% KP
17,099
14.2% share
11,411g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
