Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 127 days ago
12 / 1 / 12
K / D / A
75%
Kill participation
1,210.2
Damage / min
13,648g
614.8 gold / min
31
8 placed · 2 cleared
203
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynunu comilao#P0RR4
Corki · Top
6 / 4 / 6
37.5% KP
12,624
15.3% share
9,280g
148 CS · 6.7/m
STEPZ#asd
Aatrox · Jungle
12 / 1 / 12
75% KP
26,866
32.6% share
13,648g
203 CS · 9.1/m
Osaka#991
Diana · Mid
8 / 3 / 8
50% KP
22,362
27.1% share
11,142g
158 CS · 7.1/m
Ciro Gomes#Jean
Teemo · ADC
3 / 8 / 1
12.5% KP
13,696
16.6% share
9,429g
158 CS · 7.1/m
yogamersdobem#YYYYY
Twisted Fate · Support
3 / 3 / 16
59.4% KP
6,917
8.4% share
8,281g
21 CS · 0.9/m
Red side
Defeatbankai#1601
Yasuo · Top
2 / 7 / 1
15.8% KP
8,739
14.3% share
7,861g
185 CS · 8.3/m
FURIA Tatu#10y
Quinn · Jungle
4 / 8 / 3
36.8% KP
12,766
20.8% share
8,264g
128 CS · 5.8/m
BOB LEE SWAGGER#532
Kassadin · Mid
2 / 6 / 3
26.3% KP
11,159
18.2% share
6,904g
129 CS · 5.8/m
falling cold#55555
Draven · ADC
11 / 3 / 1
63.2% KP
22,344
36.4% share
13,379g
193 CS · 8.7/m
fabio games#deboa
Leona · Support
0 / 8 / 8
42.1% KP
6,308
10.3% share
5,736g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
