Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 125 days ago
11 / 5 / 9
K / D / A
60.6%
Kill participation
873.8
Damage / min
17,325g
554.7 gold / min
52
12 placed · 7 cleared
265
8.5 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
7 / 5 / 5
36.4% KP
21,578
20% share
12,077g
199 CS · 6.4/m
STEPZ#asd
Jarvan IV · Jungle
11 / 5 / 9
60.6% KP
27,291
25.3% share
17,325g
265 CS · 8.5/m
제드에#llao
Yone · Mid
11 / 3 / 4
45.5% KP
35,249
32.6% share
17,026g
276 CS · 8.8/m
nuits d ete#give1
Miss Fortune · ADC
3 / 9 / 4
21.2% KP
16,883
15.6% share
14,916g
280 CS · 9/m
p1stol#god
Leona · Support
1 / 7 / 14
45.5% KP
6,990
6.5% share
9,378g
27 CS · 0.9/m
Red side
DefeatGOOD GAME GG XD#0404
Ezreal · Top
0 / 6 / 4
13.8% KP
21,274
22.3% share
11,732g
308 CS · 9.9/m
Chosen#CHS
Viego · Jungle
11 / 4 / 3
48.3% KP
16,278
17.1% share
16,027g
228 CS · 7.3/m
ItzMagras#MGR
Kassadin · Mid
1 / 8 / 2
10.3% KP
13,821
14.5% share
10,830g
247 CS · 7.9/m
Olkaida#RJ021
Aurelion Sol · ADC
9 / 5 / 13
75.9% KP
23,243
24.4% share
15,323g
245 CS · 7.8/m
Change Storm#BR1
Katarina · Support
8 / 10 / 9
58.6% KP
20,698
21.7% share
11,402g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
