Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 124 days ago
10 / 4 / 16
K / D / A
57.8%
Kill participation
762.6
Damage / min
14,149g
512.6 gold / min
46
12 placed · 6 cleared
243
8.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
5 / 5 / 3
34.8% KP
18,633
20.6% share
10,815g
212 CS · 7.7/m
Drakehero#BR07
Wukong · Jungle
10 / 6 / 5
65.2% KP
18,490
20.5% share
13,049g
179 CS · 6.5/m
Kiroe#BR0
Twisted Fate · Mid
0 / 13 / 6
26.1% KP
5,659
6.3% share
7,102g
98 CS · 3.6/m
K0GUDOiL0VEdREw#ŁEViN
Zyra · ADC
3 / 9 / 9
52.2% KP
31,373
34.7% share
11,704g
205 CS · 7.4/m
Masake#KR2
Jax · Support
5 / 12 / 6
47.8% KP
16,162
17.9% share
9,958g
39 CS · 1.4/m
Red side
VictoryPIJACK#GOD
Aurora · Top
5 / 7 / 13
40% KP
27,784
22.2% share
10,399g
183 CS · 6.6/m
STEPZ#asd
Jarvan IV · Jungle
10 / 4 / 16
57.8% KP
21,048
16.8% share
14,149g
243 CS · 8.8/m
Berazategui city#br1
Syndra · Mid
15 / 2 / 8
51.1% KP
33,080
26.5% share
17,109g
225 CS · 8.2/m
kenNedy#bbela
Tristana · ADC
13 / 5 / 10
51.1% KP
32,356
25.9% share
14,495g
169 CS · 6.1/m
Arthur Lanches#13777
Leona · Support
2 / 7 / 24
57.8% KP
10,777
8.6% share
8,681g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
