Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 108 days ago
12 / 3 / 8
K / D / A
57.1%
Kill participation
975.3
Damage / min
15,188g
531.4 gold / min
36
10 placed · 4 cleared
244
8.5 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLightning 95#popis
Gragas · Top
2 / 8 / 4
27.3% KP
12,643
16.4% share
8,099g
168 CS · 5.9/m
the promise#1337
Lee Sin · Jungle
7 / 2 / 9
72.7% KP
14,144
18.4% share
12,550g
186 CS · 6.5/m
meno frio#VAPO
Aurora · Mid
2 / 8 / 7
40.9% KP
13,171
17.1% share
9,503g
190 CS · 6.6/m
thelastairbender#xd12
Jhin · ADC
8 / 7 / 9
77.3% KP
26,225
34.1% share
14,349g
253 CS · 8.9/m
FL Liebe#Liebe
Karma · Support
3 / 10 / 14
77.3% KP
10,675
13.9% share
8,470g
38 CS · 1.3/m
Red side
Victorymarcela riven#00001
Riven · Top
8 / 2 / 8
45.7% KP
26,036
24.6% share
15,361g
273 CS · 9.6/m
STEPZ#asd
Naafiri · Jungle
12 / 3 / 8
57.1% KP
27,878
26.3% share
15,188g
244 CS · 8.5/m
Wonder#vsco
Qiyana · Mid
10 / 3 / 7
48.6% KP
21,666
20.4% share
13,921g
264 CS · 9.2/m
Kaoz#BR1KA
Draven · ADC
4 / 7 / 15
54.3% KP
24,193
22.8% share
13,363g
192 CS · 6.7/m
R3n4tu#br1
Thresh · Support
1 / 8 / 20
60% KP
6,203
5.9% share
8,748g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
