Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 108 days ago
17 / 3 / 9
K / D / A
72.2%
Kill participation
1,567.3
Damage / min
17,113g
637.8 gold / min
40
10 placed · 6 cleared
219
8.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDusa#omg
Volibear · Top
2 / 6 / 5
46.7% KP
12,231
18.2% share
8,852g
190 CS · 7.1/m
Kohls#peace
Hecarim · Jungle
6 / 9 / 5
73.3% KP
18,321
27.2% share
12,540g
179 CS · 6.7/m
Dark Harvest#aldbr
Ryze · Mid
3 / 8 / 4
46.7% KP
17,177
25.5% share
8,914g
193 CS · 7.2/m
Ágata#Lovly
Seraphine · ADC
0 / 6 / 6
40% KP
8,516
12.7% share
9,112g
194 CS · 7.2/m
Dayel#SUP
Vel'Koz · Support
4 / 7 / 6
66.7% KP
11,070
16.4% share
7,843g
39 CS · 1.5/m
Red side
VictorySon Kane Barbosa#spurs
Yasuo · Top
4 / 7 / 7
30.6% KP
21,669
17.8% share
10,800g
214 CS · 8/m
STEPZ#asd
Locke · Jungle
17 / 3 / 9
72.2% KP
42,056
34.5% share
17,113g
219 CS · 8.2/m
BILLY BUTCHER#XD1
Talon · Mid
8 / 1 / 7
41.7% KP
31,599
25.9% share
13,499g
244 CS · 9.1/m
3451111935#NJZ
Lux · ADC
4 / 3 / 12
44.4% KP
17,725
14.6% share
12,323g
208 CS · 7.8/m
TweesT#Ryan
Janna · Support
3 / 1 / 22
69.4% KP
8,771
7.2% share
10,310g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
