Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 108 days ago
17 / 9 / 8
K / D / A
55.6%
Kill participation
1,654.6
Damage / min
21,602g
580.2 gold / min
43
12 placed · 4 cleared
283
7.6 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCelo#br2
Gnar · Top
7 / 7 / 7
34.1% KP
30,837
17.6% share
16,985g
318 CS · 8.5/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
9 / 8 / 17
63.4% KP
35,868
20.5% share
16,699g
257 CS · 6.9/m
cristal#relly
Syndra · Mid
12 / 6 / 9
51.2% KP
44,141
25.2% share
17,256g
295 CS · 7.9/m
Stay Gold#Kai
Ezreal · ADC
10 / 11 / 15
61% KP
41,742
23.9% share
18,193g
271 CS · 7.3/m
Lucas Barbarini#Lucas
Senna · Support
3 / 13 / 26
70.7% KP
22,329
12.8% share
12,868g
42 CS · 1.1/m
Red side
VictorySSeinas#br1
Cassiopeia · Top
3 / 9 / 5
17.8% KP
20,575
12.5% share
15,217g
308 CS · 8.3/m
STEPZ#asd
Ambessa · Jungle
17 / 9 / 8
55.6% KP
61,608
37.5% share
21,602g
283 CS · 7.6/m
Xunguinha#hehe
Jhin · Mid
4 / 4 / 11
33.3% KP
20,539
12.5% share
16,056g
327 CS · 8.8/m
like old times#2104
Katarina · ADC
18 / 11 / 12
66.7% KP
49,846
30.3% share
21,218g
215 CS · 5.8/m
chendian#zzz
Rell · Support
3 / 9 / 24
60% KP
11,808
7.2% share
12,672g
55 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
