Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 106 days ago
10 / 12 / 15
K / D / A
75.8%
Kill participation
1,123.2
Damage / min
20,872g
555.1 gold / min
50
9 placed · 6 cleared
301
8 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolence#br1
Gwen · Top
2 / 11 / 11
39.4% KP
20,075
11.1% share
12,716g
243 CS · 6.5/m
STEPZ#asd
Jarvan IV · Jungle
10 / 12 / 15
75.8% KP
42,232
23.4% share
20,872g
301 CS · 8/m
hundrdsilentways#wiken
Jayce · Mid
4 / 12 / 12
48.5% KP
42,856
23.8% share
17,344g
363 CS · 9.7/m
FiRyAn#KR22
Aphelios · ADC
13 / 13 / 7
60.6% KP
57,625
31.9% share
21,372g
300 CS · 8/m
BRLX0#KR01
Bard · Support
4 / 11 / 16
60.6% KP
17,613
9.8% share
11,647g
50 CS · 1.3/m
Red side
VictorySon Kane Barbosa#spurs
Yasuo · Top
11 / 10 / 9
33.9% KP
48,562
24.2% share
18,464g
336 CS · 8.9/m
Jester#Card
Shaco · Jungle
9 / 7 / 14
39% KP
25,838
12.9% share
14,645g
201 CS · 5.3/m
Kohls#peace
Hecarim · Mid
18 / 5 / 13
52.5% KP
67,094
33.5% share
21,159g
323 CS · 8.6/m
Satella#nwjs
Kai'Sa · ADC
18 / 6 / 8
44.1% KP
41,523
20.7% share
19,734g
269 CS · 7.2/m
cristal#relly
Janna · Support
3 / 5 / 39
71.2% KP
17,514
8.7% share
13,678g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
