Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 105 days ago
10 / 5 / 10
K / D / A
71.4%
Kill participation
853.7
Damage / min
15,776g
625.2 gold / min
45
9 placed · 6 cleared
216
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpuvupu#137
Vex · Top
1 / 9 / 6
41.2% KP
18,897
27.1% share
8,268g
149 CS · 5.9/m
esor#sesor
Locke · Jungle
8 / 7 / 2
58.8% KP
9,246
13.3% share
11,333g
140 CS · 5.5/m
Guerreiro Da Luz#tempo
Naafiri · Mid
7 / 4 / 4
64.7% KP
22,508
32.3% share
12,420g
209 CS · 8.3/m
BleakMidwinter#十十十
Draven · ADC
0 / 4 / 4
23.5% KP
10,964
15.7% share
9,014g
198 CS · 7.8/m
barinho#hxh
Janna · Support
1 / 4 / 6
41.2% KP
8,048
11.6% share
6,554g
23 CS · 0.9/m
Red side
Victorymarty supreme#clino
Vladimir · Top
8 / 2 / 3
39.3% KP
23,422
29.4% share
12,164g
218 CS · 8.6/m
STEPZ#asd
Qiyana · Jungle
10 / 5 / 10
71.4% KP
21,541
27.1% share
15,776g
216 CS · 8.6/m
Marcos#Rei
Yone · Mid
2 / 4 / 7
32.1% KP
14,898
18.7% share
10,897g
242 CS · 9.6/m
Light Yagami#021
Tristana · ADC
6 / 3 / 3
32.1% KP
13,070
16.4% share
13,448g
212 CS · 8.4/m
SPH Missawa#CDRP
Thresh · Support
2 / 3 / 12
50% KP
6,699
8.4% share
7,564g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
