Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 102 days ago
11 / 5 / 11
K / D / A
68.8%
Kill participation
1,072.4
Damage / min
17,025g
451.8 gold / min
56
21 placed · 6 cleared
264
7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLyx#1000
Gnar · Top
8 / 8 / 8
50% KP
32,506
20.4% share
13,947g
215 CS · 5.7/m
Last Continuum#Kyros
Hecarim · Jungle
11 / 10 / 11
68.8% KP
36,019
22.6% share
18,407g
298 CS · 7.9/m
Brunox1001#br1
Zac · Mid
7 / 4 / 16
71.9% KP
39,207
24.6% share
16,653g
278 CS · 7.4/m
VARRE LOBBY#ADMIN
Seraphine · ADC
4 / 3 / 17
65.6% KP
36,086
22.6% share
15,860g
289 CS · 7.7/m
Ágata#Lovly
Sona · Support
2 / 7 / 21
71.9% KP
15,519
9.7% share
10,469g
30 CS · 0.8/m
Red side
VictoryBlight#Doc
Olaf · Top
7 / 8 / 6
40.6% KP
45,930
22.9% share
16,103g
262 CS · 7/m
STEPZ#asd
Lee Sin · Jungle
11 / 5 / 11
68.8% KP
40,411
20.1% share
17,025g
264 CS · 7/m
aloegarten#420
Ekko · Mid
7 / 7 / 7
43.8% KP
41,958
20.9% share
16,175g
323 CS · 8.6/m
Arthur Lanches#13777
Teemo · ADC
6 / 6 / 14
62.5% KP
62,104
30.9% share
18,849g
326 CS · 8.7/m
Yuki#kmiya
Karma · Support
1 / 7 / 21
68.8% KP
10,456
5.2% share
10,872g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
