Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 102 days ago
9 / 8 / 2
K / D / A
84.6%
Kill participation
819.8
Damage / min
12,903g
515.8 gold / min
28
7 placed · 4 cleared
182
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
7 / 4 / 2
23.1% KP
28,169
22% share
12,271g
192 CS · 7.7/m
guga fighter#001
Sylas · Jungle
8 / 0 / 13
53.8% KP
21,876
17.1% share
13,886g
248 CS · 9.9/m
cristal#relly
Syndra · Mid
5 / 4 / 3
20.5% KP
29,043
22.7% share
12,162g
228 CS · 9.1/m
VARRE LOBBY#ADMIN
Zeri · ADC
17 / 2 / 8
64.1% KP
41,748
32.6% share
17,570g
247 CS · 9.9/m
Lion#0018
Lulu · Support
2 / 3 / 21
59% KP
7,199
5.6% share
8,665g
26 CS · 1/m
Red side
Defeatbeware#虚無月
Renekton · Top
0 / 10 / 3
23.1% KP
15,430
21.5% share
8,105g
163 CS · 6.5/m
STEPZ#asd
Hecarim · Jungle
9 / 8 / 2
84.6% KP
20,508
28.5% share
12,903g
182 CS · 7.3/m
Brunox1001#br1
Zac · Mid
1 / 6 / 5
46.2% KP
11,128
15.5% share
7,998g
152 CS · 6.1/m
Arthur Lanches#13777
Teemo · ADC
2 / 7 / 6
61.5% KP
20,203
28.1% share
11,664g
222 CS · 8.9/m
MorsDu#blue
Sona · Support
1 / 8 / 7
61.5% KP
4,600
6.4% share
7,256g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
