Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 102 days ago
13 / 6 / 9
K / D / A
68.8%
Kill participation
1,007.9
Damage / min
18,090g
534.7 gold / min
52
13 placed · 6 cleared
278
8.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQUINDINHO#QNDM
Riven · Top
13 / 7 / 7
71.4% KP
37,521
33.4% share
18,173g
210 CS · 6.2/m
erces#999
Jarvan IV · Jungle
6 / 7 / 11
60.7% KP
18,327
16.3% share
13,395g
197 CS · 5.8/m
ReR#br1
Malzahar · Mid
4 / 7 / 11
53.6% KP
29,910
26.6% share
14,446g
335 CS · 9.9/m
ÚltimoDaMatilha#SPFC
Jinx · ADC
3 / 6 / 5
28.6% KP
18,050
16.1% share
13,551g
255 CS · 7.5/m
raven#BR10
Nautilus · Support
2 / 5 / 16
64.3% KP
8,481
7.6% share
9,845g
39 CS · 1.2/m
Red side
Victory4848888#лучше
Jayce · Top
7 / 8 / 12
59.4% KP
25,547
17% share
14,601g
216 CS · 6.4/m
STEPZ#asd
Naafiri · Jungle
13 / 6 / 9
68.8% KP
34,102
22.7% share
18,090g
278 CS · 8.2/m
zeka#757
Viktor · Mid
8 / 8 / 13
65.6% KP
46,173
30.8% share
15,791g
269 CS · 8/m
K0GUDOiL0VEdREw#ŁEViN
Vel'Koz · ADC
4 / 2 / 10
43.8% KP
35,259
23.5% share
16,846g
330 CS · 9.8/m
secrets runwayXO#sofia
Nami · Support
0 / 4 / 26
81.3% KP
8,916
5.9% share
10,780g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
