Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 102 days ago
16 / 7 / 12
K / D / A
82.4%
Kill participation
1,462.6
Damage / min
18,971g
570.6 gold / min
42
10 placed · 7 cleared
238
7.2 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEstudo no trem#CPTM
Mordekaiser · Top
7 / 7 / 7
32.6% KP
27,872
19.5% share
13,292g
216 CS · 6.5/m
spyderrulezz#BR30
Locke · Jungle
17 / 4 / 6
53.5% KP
39,634
27.7% share
18,576g
253 CS · 7.6/m
7REX Hakari#愛憎の影
Renekton · Mid
7 / 8 / 8
34.9% KP
26,086
18.2% share
14,384g
266 CS · 8/m
thelastairbender#xd12
Kai'Sa · ADC
11 / 8 / 10
48.8% KP
39,900
27.9% share
18,115g
239 CS · 7.2/m
Подвиг#kid
Pyke · Support
1 / 7 / 15
37.2% KP
9,457
6.6% share
10,486g
38 CS · 1.1/m
Red side
DefeatTOPKING#1009
Jayce · Top
6 / 10 / 8
41.2% KP
32,938
24.6% share
13,465g
258 CS · 7.8/m
STEPZ#asd
Sylas · Jungle
16 / 7 / 12
82.4% KP
48,632
36.3% share
18,971g
238 CS · 7.2/m
titi#shaco
Fizz · Mid
5 / 7 / 12
50% KP
23,514
17.5% share
13,368g
283 CS · 8.5/m
Italin#KDS
Katarina · ADC
4 / 8 / 6
29.4% KP
18,691
13.9% share
12,498g
226 CS · 6.8/m
revy#ana
Janna · Support
3 / 11 / 19
64.7% KP
10,380
7.7% share
10,043g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
