Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 102 days ago
11 / 9 / 23
K / D / A
58.6%
Kill participation
1,499.8
Damage / min
16,671g
551.4 gold / min
56
9 placed · 9 cleared
257
8.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Irelia · Top
6 / 10 / 10
43.2% KP
23,764
18.4% share
13,860g
215 CS · 7.1/m
Last Continuum#Kyros
Ekko · Jungle
9 / 14 / 13
59.5% KP
30,656
23.7% share
16,002g
192 CS · 6.4/m
Lora#1704
Katarina · Mid
15 / 12 / 6
56.8% KP
38,305
29.6% share
14,928g
150 CS · 5/m
Iso#BR5
Ziggs · ADC
3 / 7 / 13
43.2% KP
20,482
15.8% share
13,567g
260 CS · 8.6/m
Ceos#9035
Camille · Support
4 / 15 / 13
45.9% KP
16,120
12.5% share
9,667g
22 CS · 0.7/m
Red side
Victory4ever rafalokura#mama
Shen · Top
10 / 5 / 17
46.6% KP
22,433
13.4% share
12,268g
138 CS · 4.6/m
STEPZ#asd
Vayne · Jungle
11 / 9 / 23
58.6% KP
45,345
27% share
16,671g
257 CS · 8.5/m
Breno Bidon#titi
Naafiri · Mid
16 / 11 / 14
51.7% KP
47,439
28.3% share
16,130g
204 CS · 6.7/m
Punmkie#Sleep
Syndra · ADC
16 / 4 / 13
50% KP
41,269
24.6% share
19,088g
246 CS · 8.1/m
going somewhere#luma
Bard · Support
5 / 8 / 24
50% KP
11,159
6.7% share
10,567g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
