Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 101 days ago
9 / 10 / 7
K / D / A
57.1%
Kill participation
895.6
Damage / min
14,082g
560.3 gold / min
26
7 placed · 1 cleared
199
7.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Locke · Top
8 / 10 / 9
41.5% KP
20,471
18.4% share
10,090g
150 CS · 6/m
devils den#hugo
Karthus · Jungle
12 / 3 / 15
65.9% KP
34,948
31.5% share
14,806g
243 CS · 9.7/m
Dudu Duelista#dudu
Riven · Mid
15 / 5 / 9
58.5% KP
31,800
28.6% share
15,529g
202 CS · 8/m
titanzeraaa#r10
Jhin · ADC
5 / 3 / 15
48.8% KP
16,606
15% share
13,461g
221 CS · 8.8/m
0100110101110000#br1
Nautilus · Support
1 / 7 / 16
41.5% KP
7,223
6.5% share
7,326g
31 CS · 1.2/m
Red side
Defeatnicklink#12345
Jax · Top
4 / 9 / 7
39.3% KP
20,031
22.9% share
9,561g
157 CS · 6.2/m
STEPZ#asd
Qiyana · Jungle
9 / 10 / 7
57.1% KP
22,510
25.7% share
14,082g
199 CS · 7.9/m
SEISHIRO NAGI#0007
Yasuo · Mid
4 / 9 / 1
17.9% KP
10,038
11.5% share
9,169g
179 CS · 7.1/m
IDESERVEIT#bipi
Ezreal · ADC
6 / 6 / 6
42.9% KP
23,065
26.3% share
11,740g
211 CS · 8.4/m
miss u everyday#1807
Nidalee · Support
5 / 8 / 13
64.3% KP
11,967
13.7% share
9,267g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
