Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 101 days ago
4 / 11 / 8
K / D / A
46.2%
Kill participation
571.6
Damage / min
12,189g
398.6 gold / min
45
25 placed · 6 cleared
198
6.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
5 / 2 / 9
30.4% KP
28,542
22.5% share
14,600g
248 CS · 8.1/m
Glacial Lata#350ML
Rengar · Jungle
5 / 7 / 13
39.1% KP
20,635
16.3% share
14,383g
228 CS · 7.5/m
VKS zekas#2002
Locke · Mid
15 / 7 / 7
47.8% KP
29,872
23.6% share
15,235g
201 CS · 6.6/m
xsm#zzz
Vayne · ADC
14 / 3 / 8
47.8% KP
28,327
22.3% share
20,028g
281 CS · 9.2/m
CTPAX#AXES
Camille · Support
7 / 7 / 16
50% KP
19,428
15.3% share
11,241g
37 CS · 1.2/m
Red side
DefeatGP FAKE SKILL#TSU
Gragas · Top
3 / 7 / 3
23.1% KP
22,605
20.5% share
10,955g
224 CS · 7.3/m
STEPZ#asd
Lee Sin · Jungle
4 / 11 / 8
46.2% KP
17,480
15.9% share
12,189g
198 CS · 6.5/m
duzão gangplank#china
Gangplank · Mid
11 / 9 / 8
73.1% KP
31,294
28.4% share
16,981g
251 CS · 8.2/m
Synyster Gates#00000
Syndra · ADC
5 / 6 / 5
38.5% KP
22,165
20.1% share
13,471g
262 CS · 8.6/m
Maromfive#0069
Lux · Support
3 / 13 / 10
50% KP
16,720
15.2% share
8,964g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
