Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Solo/Duo · 101 days ago
5 / 4 / 10
K / D / A
41.7%
Kill participation
783.8
Damage / min
11,451g
466.8 gold / min
54
12 placed · 8 cleared
201
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZeri Eletrica#LOL
Irelia · Top
2 / 9 / 2
18.2% KP
9,747
14.3% share
9,000g
219 CS · 8.9/m
cheifhippo#4938
Skarner · Jungle
6 / 6 / 11
77.3% KP
20,176
29.6% share
10,569g
133 CS · 5.4/m
foice e adaga#LENIN
Katarina · Mid
4 / 11 / 4
36.4% KP
11,752
17.2% share
8,603g
137 CS · 5.6/m
HotPie#0802
Seraphine · ADC
6 / 5 / 9
68.2% KP
19,260
28.2% share
10,626g
199 CS · 8.1/m
Manel#BR2
Rell · Support
4 / 5 / 11
68.2% KP
7,284
10.7% share
7,308g
19 CS · 0.8/m
Red side
VictoryDrauzio Varella#Dra
Quinn · Top
16 / 4 / 5
58.3% KP
31,226
30.8% share
15,364g
185 CS · 7.5/m
STEPZ#asd
Wukong · Jungle
5 / 4 / 10
41.7% KP
19,228
18.9% share
11,451g
201 CS · 8.2/m
frost#BR0
Lux · Mid
10 / 2 / 14
66.7% KP
25,634
25.2% share
12,641g
176 CS · 7.2/m
Droga é o Leozin#NKZ
Sivir · ADC
1 / 8 / 10
30.6% KP
10,080
9.9% share
10,509g
186 CS · 7.6/m
zay#feefa
Camille · Support
4 / 4 / 13
47.2% KP
15,377
15.1% share
9,085g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
