Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 100 days ago
4 / 3 / 9
K / D / A
40.6%
Kill participation
529.8
Damage / min
11,649g
404 gold / min
48
9 placed · 10 cleared
178
6.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsaori#seya7
Riven · Top
9 / 9 / 3
52.2% KP
27,579
27.7% share
11,128g
165 CS · 5.7/m
TTVNehemmiahlol#Stoic
Jarvan IV · Jungle
5 / 7 / 10
65.2% KP
19,425
19.5% share
12,057g
183 CS · 6.3/m
NAGASAWA#TOP1
Akali · Mid
3 / 5 / 9
52.2% KP
23,556
23.6% share
8,584g
152 CS · 5.3/m
HotPie#0802
Seraphine · ADC
3 / 4 / 11
60.9% KP
15,657
15.7% share
10,887g
179 CS · 6.2/m
xiro#br22
Poppy · Support
3 / 7 / 8
47.8% KP
13,475
13.5% share
9,363g
47 CS · 1.6/m
Red side
VictoryJUV Confia#SCCP
Locke · Top
7 / 6 / 6
40.6% KP
15,424
15.1% share
10,680g
139 CS · 4.8/m
STEPZ#asd
Nidalee · Jungle
4 / 3 / 9
40.6% KP
15,276
14.9% share
11,649g
178 CS · 6.2/m
Last Continuum#Kyros
Zaahen · Mid
8 / 4 / 8
50% KP
34,910
34.1% share
15,229g
220 CS · 7.6/m
Marvinzinho#1234
Kai'Sa · ADC
10 / 3 / 4
43.8% KP
26,394
25.8% share
14,096g
221 CS · 7.7/m
SuperCleber#Super
Pyke · Support
3 / 7 / 8
34.4% KP
10,339
10.1% share
8,840g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
