Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 100 days ago
21 / 7 / 4
K / D / A
73.5%
Kill participation
1,212.8
Damage / min
20,123g
624 gold / min
52
12 placed · 10 cleared
223
6.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybaba yaga#rick
Vayne · Top
14 / 6 / 0
29.2% KP
36,215
25.4% share
14,718g
227 CS · 7/m
pepe gaming#br1
Kha'Zix · Jungle
13 / 8 / 13
54.2% KP
32,780
23% share
16,293g
240 CS · 7.4/m
dias de chuva#222
Viktor · Mid
6 / 7 / 10
33.3% KP
26,090
18.3% share
12,947g
218 CS · 6.8/m
TwitchTV Zeyfrom#King
Kai'Sa · ADC
12 / 6 / 8
41.7% KP
34,519
24.2% share
18,925g
275 CS · 8.5/m
Manel1#br1
Rell · Support
3 / 7 / 27
62.5% KP
13,221
9.3% share
10,872g
22 CS · 0.7/m
Red side
Defeatell Black#br1
Tristana · Top
2 / 12 / 4
17.6% KP
15,792
13.7% share
10,426g
201 CS · 6.2/m
STEPZ#asd
Locke · Jungle
21 / 7 / 4
73.5% KP
39,113
33.9% share
20,123g
223 CS · 6.9/m
É o Andrézin#BR2
Hwei · Mid
3 / 7 / 14
50% KP
27,065
23.4% share
12,448g
246 CS · 7.6/m
berserk#vail
Jhin · ADC
6 / 9 / 12
52.9% KP
26,143
22.6% share
14,821g
223 CS · 6.9/m
0100110101110000#br1
Karma · Support
2 / 13 / 18
58.8% KP
7,399
6.4% share
9,879g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
