Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 99 days ago
6 / 8 / 7
K / D / A
59.1%
Kill participation
886.7
Damage / min
11,191g
432.4 gold / min
30
18 placed · 1 cleared
189
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOldust#BR07
Renekton · Top
5 / 6 / 6
50% KP
18,285
23.6% share
11,138g
175 CS · 6.8/m
STEPZ#asd
Lee Sin · Jungle
6 / 8 / 7
59.1% KP
22,950
29.6% share
11,191g
189 CS · 7.3/m
anthonyyyyyy1#NEET
Fizz · Mid
4 / 11 / 3
31.8% KP
17,694
22.8% share
9,231g
118 CS · 4.6/m
Riiquee#1BR
Lux · ADC
5 / 10 / 5
45.5% KP
11,422
14.7% share
9,080g
141 CS · 5.4/m
Marea Turbo 20V#br1
Karma · Support
2 / 9 / 14
72.7% KP
7,184
9.3% share
7,731g
34 CS · 1.3/m
Red side
VictoryDroga é o Leozin#NKZ
Rengar · Top
8 / 4 / 4
27.3% KP
17,855
14.6% share
11,520g
196 CS · 7.6/m
TTVNehemmiahlol#Stoic
Wukong · Jungle
5 / 6 / 16
47.7% KP
19,473
15.9% share
11,714g
166 CS · 6.4/m
sojourn#luv
Talon · Mid
17 / 3 / 7
54.5% KP
33,577
27.4% share
16,699g
246 CS · 9.5/m
Kojima#ゲツヨウビ
Xerath · ADC
9 / 1 / 16
56.8% KP
38,810
31.6% share
15,259g
237 CS · 9.2/m
이민규 peach#2000
Pyke · Support
5 / 8 / 11
36.4% KP
12,975
10.6% share
9,334g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
