Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 98 days ago
12 / 6 / 15
K / D / A
84.4%
Kill participation
1,128.4
Damage / min
16,137g
514.5 gold / min
53
9 placed · 5 cleared
240
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathero kenzan#111
Rumble · Top
11 / 7 / 10
65.6% KP
49,529
32.8% share
15,276g
235 CS · 7.5/m
STEPZ#asd
Jarvan IV · Jungle
12 / 6 / 15
84.4% KP
35,393
23.4% share
16,137g
240 CS · 7.7/m
Qats#BR2
Zed · Mid
4 / 6 / 7
34.4% KP
31,982
21.2% share
11,030g
193 CS · 6.2/m
raven#BR10
Ezreal · ADC
5 / 7 / 9
43.8% KP
27,139
18% share
13,884g
222 CS · 7.1/m
Velthan#Sup
Braum · Support
0 / 7 / 24
75% KP
7,090
4.7% share
8,760g
26 CS · 0.8/m
Red side
Victorynicklink#12345
Jax · Top
5 / 7 / 9
42.4% KP
17,946
15.1% share
11,419g
177 CS · 5.6/m
sojourn#luv
Hecarim · Jungle
11 / 5 / 13
72.7% KP
22,718
19.2% share
15,996g
241 CS · 7.7/m
GOOD GAME GG XD#0404
Akali · Mid
8 / 5 / 7
45.5% KP
27,764
23.4% share
13,767g
239 CS · 7.6/m
Kojima#ゲツヨウビ
Lucian · ADC
8 / 7 / 14
66.7% KP
41,518
35% share
16,908g
290 CS · 9.2/m
guigs#00000
Milio · Support
1 / 8 / 21
66.7% KP
8,622
7.3% share
9,807g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
