Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 98 days ago
15 / 5 / 14
K / D / A
69%
Kill participation
1,112.2
Damage / min
17,738g
606.4 gold / min
35
9 placed · 4 cleared
248
8.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWonder#vsco
Qiyana · Top
0 / 9 / 4
9.5% KP
10,371
9.1% share
10,756g
245 CS · 8.4/m
STEPZ#asd
Jarvan IV · Jungle
15 / 5 / 14
69% KP
32,531
28.5% share
17,738g
248 CS · 8.5/m
Ayrton S#asdf
Xin Zhao · Mid
12 / 7 / 11
54.8% KP
30,386
26.6% share
12,607g
196 CS · 6.7/m
Infant#0 ego
Heimerdinger · ADC
13 / 5 / 9
52.4% KP
31,893
28% share
17,243g
254 CS · 8.7/m
Tihuanna#000
Thresh · Support
2 / 5 / 23
59.5% KP
8,924
7.8% share
9,458g
36 CS · 1.2/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
14 / 6 / 2
51.6% KP
34,067
30.4% share
20,971g
283 CS · 9.7/m
Still Standing#不屈11
Zyra · Jungle
7 / 7 / 6
41.9% KP
24,012
21.5% share
13,319g
210 CS · 7.2/m
7REX Hakari#愛憎の影
Rumble · Mid
5 / 8 / 4
29% KP
26,402
23.6% share
11,617g
219 CS · 7.5/m
Nero The Fik#zay
Yasuo · ADC
3 / 12 / 5
25.8% KP
16,851
15.1% share
11,821g
219 CS · 7.5/m
ivaD#levis
Rell · Support
2 / 9 / 11
41.9% KP
10,568
9.4% share
9,667g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
