Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 95 days ago
15 / 7 / 10
K / D / A
67.6%
Kill participation
1,262.3
Damage / min
16,927g
551.1 gold / min
35
7 placed · 4 cleared
214
7 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySon Kane Barbosa#spurs
Yone · Top
3 / 11 / 3
16.2% KP
21,742
13.4% share
10,820g
228 CS · 7.4/m
guga fighter#001
Viego · Jungle
11 / 6 / 15
70.3% KP
31,745
19.6% share
15,541g
212 CS · 6.9/m
NAGASAWA#TOP1
Akali · Mid
9 / 7 / 13
59.5% KP
45,926
28.4% share
13,565g
179 CS · 5.8/m
Brance#Branc
Sivir · ADC
10 / 6 / 19
78.4% KP
47,285
29.2% share
19,038g
306 CS · 10/m
capybara#eloy
Elise · Support
4 / 7 / 18
59.5% KP
15,285
9.4% share
10,879g
20 CS · 0.7/m
Red side
Defeatnicklink#12345
Warwick · Top
9 / 6 / 9
48.6% KP
23,499
18.3% share
13,086g
222 CS · 7.2/m
STEPZ#asd
Sylas · Jungle
15 / 7 / 10
67.6% KP
38,773
30.2% share
16,927g
214 CS · 7/m
Fuuu#99999
Anivia · Mid
3 / 7 / 4
18.9% KP
25,896
20.2% share
12,080g
283 CS · 9.2/m
Valey#Lux
Lux · ADC
7 / 7 / 6
35.1% KP
26,570
20.7% share
14,049g
245 CS · 8/m
Horse Negs#Sabão
Shen · Support
3 / 10 / 19
59.5% KP
13,689
10.7% share
9,664g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
