Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 95 days ago
17 / 5 / 9
K / D / A
74.3%
Kill participation
1,179.7
Damage / min
17,288g
625.2 gold / min
45
21 placed · 4 cleared
230
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
1 / 7 / 1
7.1% KP
20,097
17.4% share
8,493g
201 CS · 7.3/m
LEV Booki#DBECT
Naafiri · Jungle
8 / 5 / 6
50% KP
24,361
21% share
11,772g
196 CS · 7.1/m
Enga#PUNGA
Locke · Mid
12 / 6 / 4
57.1% KP
33,386
28.8% share
14,327g
243 CS · 8.8/m
gracefully#oxla
Ziggs · ADC
4 / 8 / 10
50% KP
24,727
21.3% share
11,675g
221 CS · 8/m
Kaneca1#001
Camille · Support
3 / 9 / 10
46.4% KP
13,257
11.4% share
9,053g
25 CS · 0.9/m
Red side
Victoryxsm#zzz
Fiora · Top
9 / 3 / 7
45.7% KP
32,039
28.5% share
16,588g
267 CS · 9.7/m
STEPZ#asd
Lee Sin · Jungle
17 / 5 / 9
74.3% KP
32,620
29% share
17,288g
230 CS · 8.3/m
Miyahara#013
Dr. Mundo · Mid
3 / 4 / 7
28.6% KP
23,453
20.9% share
13,686g
263 CS · 9.5/m
vivizu#caio
Seraphine · ADC
3 / 9 / 13
45.7% KP
13,127
11.7% share
10,724g
156 CS · 5.6/m
Levi#zin
Rell · Support
3 / 7 / 21
68.6% KP
11,204
10% share
9,613g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
