Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 95 days ago
17 / 9 / 13
K / D / A
54.5%
Kill participation
1,478
Damage / min
24,268g
629.5 gold / min
55
12 placed · 4 cleared
300
7.8 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAsteek#Asték
Quinn · Top
10 / 13 / 7
33.3% KP
41,981
19.7% share
18,835g
289 CS · 7.5/m
Cuidas#999
Talon · Jungle
13 / 7 / 8
41.2% KP
38,159
17.9% share
19,845g
239 CS · 6.2/m
Dark Harvest#aldbr
Ryze · Mid
9 / 7 / 12
41.2% KP
59,488
27.9% share
19,119g
338 CS · 8.8/m
TurquesaH#br1
Seraphine · ADC
10 / 11 / 23
64.7% KP
42,516
19.9% share
19,041g
228 CS · 5.9/m
dial tone#marto
Camille · Support
9 / 17 / 12
41.2% KP
31,453
14.7% share
14,615g
67 CS · 1.7/m
Red side
DefeatHammer#TEIKO
Sion · Top
6 / 6 / 12
32.7% KP
24,078
13.9% share
17,004g
272 CS · 7.1/m
STEPZ#asd
Qiyana · Jungle
17 / 9 / 13
54.5% KP
56,975
33% share
24,268g
300 CS · 7.8/m
dead inside#satan
Locke · Mid
16 / 10 / 9
45.5% KP
39,944
23.1% share
18,723g
300 CS · 7.8/m
frank castle#0x88
Lucian · ADC
7 / 15 / 7
25.5% KP
33,498
19.4% share
17,051g
269 CS · 7/m
Drowned Soul#Pyke
Pyke · Support
9 / 11 / 19
50.9% KP
18,294
10.6% share
14,403g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
