Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 95 days ago
22 / 8 / 4
K / D / A
72.2%
Kill participation
1,398
Damage / min
18,602g
633.8 gold / min
34
12 placed · 6 cleared
211
7.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Vayne · Top
8 / 6 / 6
37.8% KP
37,484
26.1% share
11,721g
216 CS · 7.4/m
Kevin D Bruyne#Drake
Pantheon · Jungle
10 / 6 / 14
64.9% KP
30,773
21.4% share
14,854g
199 CS · 6.8/m
Monster#NWA
Taliyah · Mid
6 / 10 / 14
54.1% KP
25,419
17.7% share
11,068g
167 CS · 5.7/m
davi bezerra#nin
Syndra · ADC
11 / 5 / 10
56.8% KP
34,798
24.2% share
15,272g
258 CS · 8.8/m
ivaD#levis
Bard · Support
2 / 9 / 21
62.2% KP
15,324
10.7% share
9,292g
25 CS · 0.9/m
Red side
VictoryZeraora#N0807
Kled · Top
4 / 8 / 12
44.4% KP
17,701
16.5% share
11,565g
170 CS · 5.8/m
Oikawa Tooru#LEV
Jarvan IV · Jungle
5 / 5 / 21
72.2% KP
21,811
20.4% share
13,016g
179 CS · 6.1/m
STEPZ#asd
Locke · Mid
22 / 8 / 4
72.2% KP
41,031
38.3% share
18,602g
211 CS · 7.2/m
Flxrzinha#br1
Aurelion Sol · ADC
5 / 9 / 12
47.2% KP
21,049
19.7% share
13,505g
212 CS · 7.2/m
NKZ Reach#SONA
Alistar · Support
0 / 8 / 12
33.3% KP
5,492
5.1% share
7,374g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
