Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 94 days ago
11 / 6 / 23
K / D / A
85%
Kill participation
1,519
Damage / min
17,059g
542.7 gold / min
49
12 placed · 7 cleared
259
8.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Yorick · Top
1 / 4 / 10
27.5% KP
28,820
17% share
12,186g
252 CS · 8/m
STEPZ#asd
Jarvan IV · Jungle
11 / 6 / 23
85% KP
47,747
28.2% share
17,059g
259 CS · 8.2/m
davi bezerra#nin
Syndra · Mid
12 / 6 / 14
65% KP
42,683
25.2% share
14,893g
255 CS · 8.1/m
Amerie#phine
Lux · ADC
10 / 11 / 10
50% KP
25,269
14.9% share
12,691g
173 CS · 5.5/m
xsm#zzz
Camille · Support
6 / 8 / 18
60% KP
24,925
14.7% share
10,937g
20 CS · 0.6/m
Red side
DefeatFVN Arlon#arlon
Rengar · Top
9 / 5 / 7
45.7% KP
28,714
25.4% share
14,284g
192 CS · 6.1/m
juny#misa
Briar · Jungle
12 / 4 / 7
54.3% KP
28,397
25.1% share
15,810g
226 CS · 7.2/m
Brunox1001#br1
Zac · Mid
1 / 7 / 6
20% KP
15,834
14% share
10,099g
221 CS · 7/m
Enga#PUNGA
Mel · ADC
10 / 13 / 5
42.9% KP
28,439
25.1% share
14,320g
234 CS · 7.4/m
bankai#1601
Shen · Support
3 / 11 / 18
60% KP
11,746
10.4% share
10,013g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
